![]() The level design in that was pretty boring whereas the design in this one rivals Celeste at times. Guaranty people will be talking about it in a week or two.ĭefinitely enjoying this more than The End Is Nigh. But they are long, hilarious, and animated insanely well.Īnyway, don’t sleep on this game. Normally I wouldn’t care about cutscenes, especially in a game like this. It’s gotten better, but it’s no Danny B.īut then there are the cutscenes. (It’s nice that there are checkpoints throughout each level, too, since they’re generally longer than SMB.) And that makes it all the more rewarding when you beat the level. Some of the puzzles are pretty complicated, and you barely get any time to think about it. This one requires you to be both good and smart. The original Meat Boy required you to be good at platforming. #SUPER MEAT BOY FOREVER MIDDLE FINGER HOW TO#They are stupid hard, and some of them I’ll need to wait until I see some tutorials for how to do it. The levels, themselves, are very difficult, but doable. Most importantly, the game is as hard and as satisfying as ever. (It kind of reminds me of Celeste in this way.) Where as SMB was all about pixel-perfect jumps and quick reflexes, Forever is about all that, and learning new stage and gameplay gimmicks on the fly. The levels, temporary power ups, and enemies hugely affect what is inherently “simple” gameplay, making each stage feel pretty different. I recently played through SMB, and the most apparent difference is how overall more creative Forever is. Oddly enough, the biggest change to me isn’t so much the auto-runner gameplay, it’s the emphasis on insanely fast-paced puzzle platforming. Well I’m about 6 hours into the game now, and it has absolutely blown me away. But I got to play a demo at PAX a few years back and remember really enjoying a boss battle, so I figured I’d grab it. Like a lot of people, I was originally hesitant on picking up SMBF. ![]()
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